This FAQ is outdated. Please refer to our website for the latest FAQ.
There were a lot of questions these last couple of days, so we made a useful FAQ. If you have more questions feel free to let us know. Also, be sure to go all the way to the end, where we also explain what’s coming next.
When will it release?
The Wooting one released on the 24th of May on Kickstarter and is expected to deliver in November.
How much will it cost?
Currently on the Kickstarter, the basic price is 139 euro, including shipping and taxes.
Will you ship to my country?
Our goal is to ship globally to all the corners of the earth. It’s just that import duty on the buyer’s side might be a problem outside the EU and USA.
Will you offer a Nordic, French, AZERTY, or any-languages-you-can-think-of lay-out?
We will produce both ISO and ANSI layouts. At this moment, we are still exploring all the different languages. If the solution is as simple as printing different legends on the keycaps, then yes we will (most likely) be able to support your language. Promote your language – let us know.
Does it also work as a normal keyboard?
Yes, it also works as a normal keyboard. For now, you can switch between a typing and gaming mode. You can switch in between with the mode key on the top right corner. We are working on a solution so they can work simultaneously.
Is it No Key Rollover (NKRO)?
Yes, it can register the keys simultaneously.
Where is the damn Numpad?!
The Wooting one won’t feature a Numpad. We’re keeping all the responses and votes for Numpad in mind for future keyboard variations. So, let us know if you’re game for a numpad.
Does it have media keys?
The media keys are hidden in a function layer on: Delete, End, Page down, Insert, Home and PageUp. You can access them by using the FN key or you can turn on the FN toggle and change them into dedicated keys. I.e. swap them with the first layer.
Does it have RGB backlit?
All keys are RGB LED backlit, only a selected amount of keys are individually controllable to indicate a change of state and to play around with analog.
Update: 2nd of August, All keys are individual RGB backlit and controllable key-by-key.
What switches do you use?
We use Flaretech red switches, want to know more about the switches? Read it here.
How do games support analog input from a keyboard?
The Wooting one can be recognized as a regular Keyboard, Gamepad with Directinput and Xinput controller (Xbox controller).
Any game that supports either Directinput (Gamepad) or Xinput (Xbox controller) will also support analog control with the Wooting one.
Because it’s natively recognized as a gamepad, Xinput controller, and Keyboard; You don’t need any software, game directory changes or fiddling around. Just plug in the Wooting one and start playing.
Unfortunately, some game developers that have implemented Xinput in their game, also decided to turn off the Keyboard & Mouse when Xinput is detected in the game and visa verse. This means that there are some games out there that won’t work properly with analog movement.
For example: In Metal Gear Solid V: The Phantom Pain (MGSV), you have excellent analog movement with the Wooting one keyboard but the game doesn’t support using both controller and mouse simultaneously. So the game keeps switching between, making it impossible to play.
Don’t worry, though, the Wooting one is also an excellent mechanical keyboard and you can still play the game like you would with a regular keyboard.
We are constantly working on improving this experience and are dedicated to making analog keyboards rock.
Can we customize the actuation point to our own liking?
You can customize the actuation point to your liking anywhere between the 2mm and 4mm with the current Flaretech switches.
Are all the keys analog?
Yes, all the keys are analog.
EDIT: This next part has become a reality. We’ve launched the Kickstarter on the 24th of May at 15:00, Amsterdam local time.
When we decided to announce the analog feature in our keyboard, we hadn’t thought it would get picked up so fast, but it did, and that’s rather a good thing than a bad because we want to accelerate our entire development process in both hardware as software.
That’s why we need your help by supporting us. We have found a couple of great investors who made it possible for us to get started and capable of producing a basic model but it’s not at the point where we want it to be and in longer terms, everything together is a lot more costly.
If we only release the Wooting one without further support and development, then it will be written in history as a gimmick and remembered as an “oh they tried, but this is not viable”.
I’m sure you agree, we don’t want that to happen.
To make this a real success, we need to fight towards making analog input in a keyboard an industry standard. The only way we can achieve that is by creating an open platform that can fully utilize the analog keyboard input and allow modders, developers and anybody with a playful mind to create new applications and support for existing applications/games.
That’s why we’re planning to raise additional funds through crowdfunding to accelerate the entire process. This will not only help accelerate everything by hiring additional help, it will also allow us to create other variations of the keyboard, improve the technology, decrease the cost and support multiple languages.
Keep the feedback coming
When we just started this project, we told ourselves that we should always seek out for feedback, stay true to ourselves and everybody around us. That’s why our communication channels are always open for everybody and when we get the chance, we answer as many people as we can.
So, don’t feel like you missed out and share your opinion, concerns, thoughts, ideas, questions, critical thinking or anything that pops into your mind with us by: